Jul 22, 2005, 11:01 AM // 11:01
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#81
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Frost Gate Guardian
Join Date: May 2005
Location: :O
Guild: None atm
Profession: W/Mo
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Jul 22, 2005, 01:39 PM // 13:39
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#82
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Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Quote:
Originally Posted by Beoulve
*snipped image*
I hate you.
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Even at those ungodly inflated prices, however, a couple hours worth of runs pays for the start-up costs of new armor and superior runes. I even made a protection hat that I will get infused and use during the end-game sometimes. That's money doubly well spent. It is funny how the monk superior rune market was driven up almost overnight, though.
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Jul 22, 2005, 01:59 PM // 13:59
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#83
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Furnace Stoker
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Lol, it is about time superior runes had some worth. And the 30K that has to be spent on start up start up is really nothing with this game's economy.
And please stop complaining about it get "nerfed," UW has sucked for quite some time now (for farming purposes) which is what led to this build seemingly becoming popular. If more that 1 ecto dropped every 3 rounds, I might want to continue with my original 5 man group.
Last edited by capitalist; Jul 22, 2005 at 02:02 PM // 14:02..
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Jul 22, 2005, 04:57 PM // 16:57
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#84
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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How can you nerf a Monk/Warrior? build it is no premade?
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Jul 23, 2005, 12:33 AM // 00:33
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#85
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Frost Gate Guardian
Join Date: Apr 2005
Guild: The Circle of Nine
Profession: A/D
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Quote:
Originally Posted by jelly samwich
Hi!
Balthazars Spirit = +1 Energy/Hit
Essence Bond = +1 Energy/Hit
Protection Bond = -1 Energy/Hit
Total = +1 Energy/Hit
These three skills are the core of this build. With them on your damage is reduced and you have a fair supply of mana from the numerous hits you take.
Imho the secondary class isn't that important, warriors worked best for me so far. Anyone using any other classes with these enchantments? It seems to me a template would be something like this:
[Healing Spell]
[Damage Dealing Spell / Blessed Signet]
[Damage Dealing Spell]
[Damage Dealing Spell]
[Interrupt Protection Spell]
[Balthazars Spirit]
[Essence Bond]
[Protection Bond]
Are you using blessed signet or zealots fire while fighting them? It seemed that these two spells would induce them to cast dazed on me.
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I replaced blessed signet with orison of healing and zealots with symbal of wrath... and they still do it and I always die by it, first time I did UW I got passed them and cleared out the entire smite area with no problems, I wish I can do that again but its so frustrating I've wasted 8K dying by those grasping darnesses...
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Jul 23, 2005, 02:38 AM // 02:38
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#86
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Academy Page
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Quote:
Originally Posted by ChildrenOfBodom
I replaced blessed signet with orison of healing and zealots with symbal of wrath... and they still do it and I always die by it, first time I did UW I got passed them and cleared out the entire smite area with no problems, I wish I can do that again but its so frustrating I've wasted 8K dying by those grasping darnesses...
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Symbol of Wrath is too slow - Ataxes, Grasping Darkness, and Coldfires all interrupt. You will never get a symbol off in time. Bonetti's Defense is the key to beating the Grasping Darknesses - it fills up faster than they can drain. Also a Divine Boon heal is technically more expensive, but it will heal the full 105hp every time and only takes 1/4 second which can beat interrupts 90% of the time, even in a Malestrom.
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Jul 23, 2005, 03:38 AM // 03:38
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#87
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Academy Page
Join Date: Jun 2005
Guild: Encinitas Avengers
Profession: Mo/E
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imho divine boon isn't worth the extra expense.. at least for my style of play.. it costs 5 energy + 2 energy if you already have it on. it is appropriate in some situations where its casting time comes into play.. i've also found blessed signet isn't necessary with bonettis equipped
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Jul 23, 2005, 07:13 AM // 07:13
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#88
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Academy Page
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The grasping are very annoying indeed. Once dazed, you are most probably dead. You might try to run away until daze is gone. Never tried that.
Last edited by Eadwyn Mirwen; Jul 23, 2005 at 07:21 AM // 07:21..
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Jul 23, 2005, 09:35 AM // 09:35
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#90
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Academy Page
Join Date: Jul 2005
Location: UK
Profession: R/
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very impressive
i have a lvl12 Mo/Me at mo in desert....would be lvl20 in droknars if anyone took me into a decent team
after watching the video i believe that when i get the chance i will change from mesmer to warrior and try this build out in lower lvled areas first (like on etties)
from reading this it has come aware to me that you you can't use this build on selfhealers, mesmers and necros....is this true
PS i know the song in the video is Disturbed......but what song? is it Prayer?
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Jul 23, 2005, 09:39 AM // 09:39
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#91
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Academy Page
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Quote:
Originally Posted by Zackile Greenbirth
from reading this it has come aware to me that you you can't use this build on selfhealers, mesmers and necros....is this true
PS i know the song in the video is Disturbed......but what song? is it Prayer?
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Not this concrete build because they would strip your enchantments (or they might heal too much? Dont know.). But you can do an other one with spell breaker in it which works.
Yours,
Eadwyn
PS: The song is "liberate"
Last edited by Eadwyn Mirwen; Jul 23, 2005 at 09:41 AM // 09:41..
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Jul 24, 2005, 05:12 AM // 05:12
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#92
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: royal assassins
Profession: E/Mo
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they didnt nerf the globs as much as i thought, right when america got favor tonight i jumped into uw, and picked up 3 globs in the first run, and 1 on the 2nd run, and on my second run i died because of lag when my virus scan kicked in so i didnt even make it to the smites -_-
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Jul 24, 2005, 07:22 AM // 07:22
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#93
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Academy Page
Join Date: Jun 2005
Guild: Encinitas Avengers
Profession: Mo/E
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i've swapped blessed signet for healing hands and i'm having a much better time vs the darknesses (i can survive dazed)
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Jul 24, 2005, 03:13 PM // 15:13
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#94
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Ascalonian Squire
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This build should not be nerf, because this game is all about using the right type of skills for right type of misson or fight.. so someone found it and that's great.. There must good build for every class which can survive long but havent found yet.. So i say this build should stay as it is... And we have to find same type of build for other classess...
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Jul 24, 2005, 07:40 PM // 19:40
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#95
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It is not a premade so how can they nerf it anyone can make this build up as it is a PVE build only PVP build can be nerfed.I use balance stance instead of bonettis as I can still use a skill overall I like this build if it where mins I would put some points in in axe or sword and use no 4 or less of those.
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Jul 24, 2005, 09:23 PM // 21:23
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#96
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Its a great build for this specific purpose only. I hoped it was finally a way to play the game real solo lol, but groups of dispellers/life drainers/energy stealers make this impossible. Feeling much like building a Magic the Gathering destruction deck to find out almost every opponent plays blue lol!
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Jul 24, 2005, 09:39 PM // 21:39
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#97
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Ascalonian Squire
Join Date: Jul 2005
Location: Hungary, Dunaújváros
Guild: Horde Of Zombies [HoZ]
Profession: Mo/E
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Just noticed this topic, first I thought(b4 reading) haha, this guy is crazy, totally out of his mind if he wanna solo in UW. next I read it and I bow before your talent, you're DA MASTER
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Jul 24, 2005, 10:14 PM // 22:14
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#98
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Academy Page
Join Date: Jun 2005
Guild: Encinitas Avengers
Profession: Mo/E
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Jul 24, 2005, 11:25 PM // 23:25
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#99
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by jelly samwich
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Bah! NO!... what, augh geez... no it...
sigh... how can you kill the monks, they heal too fast... ah, I'm gonna cry...
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Jul 24, 2005, 11:32 PM // 23:32
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#100
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Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Is there a collector item that drops your HP by twenty? If so, what is it?
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